炸馍片 » 2006年
畸形的论坛,可悲的字幕组
炸馍片 发表于 2006-12-21 08:50:57
作者写得较重,一般的粉丝是不管这么多的,他们只要能下载就行。产业链的利益联系也是必然。对于英语水平较高而且下载方便者而言,看avi和英文字幕也是不错的选择。但是提到报道应该关注中美TV差异,我很赞同。
作者:koala
最近三联做了个美剧的报导---《越狱》的中国隐秘流行. 与之前各个门户网站关于美剧的报导(sina hata同学除外)相比, 诚然, 好了许多. 但是仍然存在许多谬误. 因此, 在本文开头, 需要纠正这些错误.
首先, 必须要说明的是, 美剧来中国的路, 和字幕组全然没有关系!
全世界有很多组织在弄TVRip, 美剧的TVrip组织都在北美(废话-_-), 绝大部分在美东, 加拿大也有一部分; 例如studio 60 部分剧集就是加拿大的源, 因为加拿大电视台先播.
当这些小组(比如三联文章提到的LOL,XOR)在site pre作品之后, racers就开始跑了, 把这些文件跑到不同的dump(三联文章中的韩国服务器也是之一), 而racer中的中国人就会把这些tvrip跑回到国内的dump中. 很多论坛都有自己的dump, 比如吐鲁番, tx, ly,等等, 这样论坛的人就拿到了raw, 必须要注意的是, 这些文件都是没有任何组织的logo的.
而国外的网友如果下到这些rip, 有可能会把它们放到mininova等bt网站上共享, 但是国内各个字幕组的HDTV源, 我很负责的说, 没有几个是自己用bt下回来的.
注: 如果看不懂site, pre, racer,dump这些名词, 没关系, 你只要知道2点, 1.绝大部分tvrip来到中国都是通过ftp传输实现的, 和bt没有关系. 2. tvrip来到中国, 和字幕组也没有关系.
话分两头, 字幕怎么来的? 一个就是听译, 第二就是cc字幕. cc字幕就是美国电视网为了照顾听障观众, 内设的隐藏字幕, 观众可以设置将其与语音同步输出, 也可以用特定的电脑软件将其转录成txt文件. 起初, 这些cc字幕都是国外网友分享的, 现在,各个论坛都在招募能够转录cc字幕的人, 而且待遇从厚哟..
有了raw, 有了en sub或者听译的字幕, 论坛压制组就开始行动了, 如三联文章所说的过程一般, 再通过国内这么多的bt站点, 流传到看美剧的人手中. 而三联文章中提到各种版本, 最流行的自然是内嵌中文字幕的rmvb版本, 各个论坛也是主推它, 为啥? 有论坛的logo (crap), 容易卖给小区和网吧做vod点播呗. 而三联文章中提到的其他版本, 能获得的人仅仅是一小撮人而已.
中国人真的很有小聪明, 任何事情到了国内必然会"中国化", 0day简单的说就是拒绝任何和钱沾边的东西, 可是在国内版权意识淡漠的情况下, 商业化做的风生水起.
国外的专业论坛, 只是大家讨论的地方;而国内的论坛, 必然会提供"免费"或者付费的资源下载, 影视论坛若没有下载, 人气必然不高, 其实国内的这些论坛, 都背靠着盗版商, 公司或者垄断机构, 比如ly,背靠着就是兰溪电信, 所有资源都可以被拿去做vod点播, tx背靠苏图,又比如fr, ydy. 咳咳, 如果没有这些背后资金的支持, 按照他们所说的全部免费, 怎么维护论坛运转?
那些论坛的最高层早就和公司达成协议, 对方出钱, 论坛提供压制的rmvb. 各个论坛都有一批rmvb压制人员, 美其名曰rmvb体积小, 方便下载, 其实是rmvb可以做成vod点播. 校内可以免费下载, 可是网吧的那些人不容易下载到, 他们的资源只能从论坛买.
等你混论坛混到最高层, 自然会了解, 自然可以用资源赚钱了. 不错吧..
不可否认, 字幕组里有很多英语牛人, 有很多了解美国流行文化,历史背景的人, 有很多热爱美剧的人; 但是我还是为他们感到悲哀. 论坛的那些高层就是用字幕的心血来赚钱, 反正字幕组是只要你提供资源, 总会有人愿意干, 说句难听的, 被人卖了还不知道, 你不过是别人的挣钱工具. sigh
现象1: yyets很少即时单独放字幕文件, 都是内嵌的rmvb;
现象2: 现在很多fr出的字幕, 在shooter上是找不到的.
现象3: 所有的rmvb都有crap logo, why? 难道这些字幕组比XOR, LOL还牛逼?
字幕本来就是free的, 为什么不放到shooter上让大家下载, 还要弄rmvb, 卖给社会的人? 谁能告诉我为什么? 商业化?
OMTV最近1,2年才真正热起来, 为什么? 语言是很重要的因素. 很感谢字幕组, 让广大英语水平不够的人和懒人能看到精彩的美剧. 但是, 要想提高英语水平, 还是要扔掉字幕这个拐杖. 同时, 你也会发现很多你跟字幕过一遍时没有注意的细节, 更了解剧中人的思维.
要做一个真正的fans, 我们关注的应该是TV本身, 而不应该是字幕, 资源, 商业化. 三联的美剧特别报导, 是否更应该关注中美TV差异, 而不是塑造"字幕组" 这种实际侵犯了版权的悲情角色.
作者:koala
最近三联做了个美剧的报导---《越狱》的中国隐秘流行. 与之前各个门户网站关于美剧的报导(sina hata同学除外)相比, 诚然, 好了许多. 但是仍然存在许多谬误. 因此, 在本文开头, 需要纠正这些错误.
美剧来中国的路
首先, 必须要说明的是, 美剧来中国的路, 和字幕组全然没有关系!
全世界有很多组织在弄TVRip, 美剧的TVrip组织都在北美(废话-_-), 绝大部分在美东, 加拿大也有一部分; 例如studio 60 部分剧集就是加拿大的源, 因为加拿大电视台先播.
当这些小组(比如三联文章提到的LOL,XOR)在site pre作品之后, racers就开始跑了, 把这些文件跑到不同的dump(三联文章中的韩国服务器也是之一), 而racer中的中国人就会把这些tvrip跑回到国内的dump中. 很多论坛都有自己的dump, 比如吐鲁番, tx, ly,等等, 这样论坛的人就拿到了raw, 必须要注意的是, 这些文件都是没有任何组织的logo的.
而国外的网友如果下到这些rip, 有可能会把它们放到mininova等bt网站上共享, 但是国内各个字幕组的HDTV源, 我很负责的说, 没有几个是自己用bt下回来的.
注: 如果看不懂site, pre, racer,dump这些名词, 没关系, 你只要知道2点, 1.绝大部分tvrip来到中国都是通过ftp传输实现的, 和bt没有关系. 2. tvrip来到中国, 和字幕组也没有关系.
话分两头, 字幕怎么来的? 一个就是听译, 第二就是cc字幕. cc字幕就是美国电视网为了照顾听障观众, 内设的隐藏字幕, 观众可以设置将其与语音同步输出, 也可以用特定的电脑软件将其转录成txt文件. 起初, 这些cc字幕都是国外网友分享的, 现在,各个论坛都在招募能够转录cc字幕的人, 而且待遇从厚哟..
有了raw, 有了en sub或者听译的字幕, 论坛压制组就开始行动了, 如三联文章所说的过程一般, 再通过国内这么多的bt站点, 流传到看美剧的人手中. 而三联文章中提到各种版本, 最流行的自然是内嵌中文字幕的rmvb版本, 各个论坛也是主推它, 为啥? 有论坛的logo (crap), 容易卖给小区和网吧做vod点播呗. 而三联文章中提到的其他版本, 能获得的人仅仅是一小撮人而已.
畸形的论坛
中国人真的很有小聪明, 任何事情到了国内必然会"中国化", 0day简单的说就是拒绝任何和钱沾边的东西, 可是在国内版权意识淡漠的情况下, 商业化做的风生水起.
国外的专业论坛, 只是大家讨论的地方;而国内的论坛, 必然会提供"免费"或者付费的资源下载, 影视论坛若没有下载, 人气必然不高, 其实国内的这些论坛, 都背靠着盗版商, 公司或者垄断机构, 比如ly,背靠着就是兰溪电信, 所有资源都可以被拿去做vod点播, tx背靠苏图,又比如fr, ydy. 咳咳, 如果没有这些背后资金的支持, 按照他们所说的全部免费, 怎么维护论坛运转?
那些论坛的最高层早就和公司达成协议, 对方出钱, 论坛提供压制的rmvb. 各个论坛都有一批rmvb压制人员, 美其名曰rmvb体积小, 方便下载, 其实是rmvb可以做成vod点播. 校内可以免费下载, 可是网吧的那些人不容易下载到, 他们的资源只能从论坛买.
等你混论坛混到最高层, 自然会了解, 自然可以用资源赚钱了. 不错吧..
可悲的字幕组
不可否认, 字幕组里有很多英语牛人, 有很多了解美国流行文化,历史背景的人, 有很多热爱美剧的人; 但是我还是为他们感到悲哀. 论坛的那些高层就是用字幕的心血来赚钱, 反正字幕组是只要你提供资源, 总会有人愿意干, 说句难听的, 被人卖了还不知道, 你不过是别人的挣钱工具. sigh
现象1: yyets很少即时单独放字幕文件, 都是内嵌的rmvb;
现象2: 现在很多fr出的字幕, 在shooter上是找不到的.
现象3: 所有的rmvb都有crap logo, why? 难道这些字幕组比XOR, LOL还牛逼?
字幕本来就是free的, 为什么不放到shooter上让大家下载, 还要弄rmvb, 卖给社会的人? 谁能告诉我为什么? 商业化?
其它
OMTV最近1,2年才真正热起来, 为什么? 语言是很重要的因素. 很感谢字幕组, 让广大英语水平不够的人和懒人能看到精彩的美剧. 但是, 要想提高英语水平, 还是要扔掉字幕这个拐杖. 同时, 你也会发现很多你跟字幕过一遍时没有注意的细节, 更了解剧中人的思维.
要做一个真正的fans, 我们关注的应该是TV本身, 而不应该是字幕, 资源, 商业化. 三联的美剧特别报导, 是否更应该关注中美TV差异, 而不是塑造"字幕组" 这种实际侵犯了版权的悲情角色.
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小猫熊打喷嚏,大猫熊吓一跳
炸馍片 发表于 2006-12-07 13:49:15
憨态可掬的猫熊,一个普通的动作在它们身上发生显的超搞笑
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如果没有人能够比你聪明100倍,为什么他们挣的是你的100倍
炸馍片 发表于 2006-11-30 08:36:01
If No Independent Developers Are 100 Times Smarter Than You, Then Why Do Some Get 100 Times the Results?
by Steve Pavlina, CEO, Dexterity Software
Editor's Note: Our Spotlight Article of the Month was written by former ASP President, Steve Pavlina. You will have the opportunity to network with Steve and other knowledgable ASP members in the private newsgroup after you join the ASP.
Several months ago I decided to conduct an informal but lengthy study of successful shareware businesses. The primary question I asked was this: Why are some shareware developers more successful than others? I looked at dozens of shareware businesses with sales ranging from only a few hundred dollars a year to those with sales of over one million dollars a year. This article summarizes the absolute best of what I learned.
Most of us enjoy working on our strengths, myself included. If you are a talented programmer, you may spend a great deal of time refining your programming skills. Many shareware developers see themselves primarily as programmers, and this makes perfect sense, since that is how most of us got our start in shareware. Unfortunately, I've found that the "shareware programmer" mindset will probably do more to limit your success than just about anything else. Beyond a certain minimum threshold, programming skill becomes a fairly insignificant factor in running a successful shareware business.
It is said that in every field, there are only a handful of critical success factors, such that if you master just those factors, you master your business. This is no less true with shareware, which I believe has seven critical skills. They are: decide, create, promote, sell, serve, measure, and improve. To the degree to which you fail to master any one of these skills, that is the degree to which you limit your own success. I found that the most successful shareware businesses paid attention to most or all of these factors, while the least successful ones tended to focus on only a few while virtually ignoring the rest.
So here are the seven critical success factors in shareware:
1. Decide.
Set clear goals, and make plans to achieve them. Goal setting is of paramount importance in any business. A famous study conducted at Harvard University found that only 3% of Harvard's 1953 graduating class had clear written goals with plans to achieve them. Twenty years later, the same class was surveyed again, and it was learned that that same 3% was worth more in financial terms than the other 97% combined! In addition the researchers found that the 3% had better health, relationships, and social skills.
Goals must be clear, written, specific, realistic, and measurable, and every goal must have a deadline. Making more money is not a goal. Increasing your sales by 20% within the next 90 days is a goal. Write your goals down, or type them up on your computer, and review them regularly, at least once a week if not every day. You should set both short-term (one year or less) and long-term (one to five year) goals for your shareware business. Then construct plans for the accomplishment of these goals, and schedule time to work on these plans. Goals should consist of measurable outcomes, but plans should consist of actionable steps. Increasing your sales by 15% may be a goal, and submitting your shareware to ten more download sites is an actionable step.
The word "decide" comes from the Latin decidere, which means, literally, "to cut off from." When you decide to set a goal, you are also deciding not to engage in all the possible alternatives. When you decide to spend your week marketing your software, for instance, you are deciding not to spend that week on product development, email, web surfing, etc. There is tremendous power is making absolute, committed decisions. If you have a tendency to lose hours, days, or even weeks to unimportant email correspondence, web surfing, phone calls, or other distractions, then you probably have impotent goals that do not inspire you. You will notice an immediate improvement in your effectiveness and attitude the first day you decide in advance how you will use your time, and commit to that decision. Simply ask yourself at any given moment, "What is the best use of my time right now?"
2. Create.
Develop high-quality products that people will want to buy. Many shareware developers have mastered this skill, but it is only one piece to the puzzle. Obviously if you are going to succeed in shareware, you need one or more products to sell, yet I've found that many of the most successful shareware developers spend less than 50% of their time on product development. And you don't necessarily need a lot of products; many incredibly successful shareware developers have only one or two.
Focus on creating assets in your business while minimizing liabilities. Robert Kiyosaki's book Rich Dad, Poor Dad provides my favorite definitions of these terms: Assets put money in your pocket, while liabilities take money out of your pocket. It isn't really that difficult to find yourself with more liabilities and expenses than assets. Magazine and service subscriptions, depreciating hardware, frequent software upgrades, development tools, web hosting and internet fees, taxes, and materials and supplies can whittle away your shareware income very quickly, especially when you are first starting out. Your goal should always be to develop assets that are capable of producing income on their own. If you aren't making money while you are asleep, then you probably have a job instead of assets. Think of product development as investing, and strive to maximize your return on investment. You are investing your time and energy to produce something which can generate income on its own. The most successful shareware developers have spent their time building up strong assets; they make huge incomes even when they aren't working. As you develop new products, keep in mind the goal of creating an automated income-generating system.
3. Promote.
Market your business and your products, and distribute your shareware as widely as possible. If you build a better mousetrap, you will only attract mice, but if you market a better mousetrap, you will attract customers. This is an area where one finds a great disparity between the best and worst performing shareware companies. Spending 15-25% of their time and resources on marketing is common among the best companies, with little or no marketing among the worst. If you don't like marketing or feel that it is beyond your abilities, you have two choices. Either commit to learning how to do it, or partner with someone who can help you. If you do decide to learn marketing yourself, I recommend books by Jay Conrad Levinson, Al Ries / Jack Trout, and Jay Abraham.
What are the two most powerful words in advertising? If you don't know these off the top of your head, then you had better memorize them now. They are the words "free" and "new." Those two words have made more fortunes than any others. You will see them used liberally in all types of effective advertising. Sometimes just adding the word "free" to the title of an ad can double or triple the response rate. Sprinkle these words generously throughout your web site. Offer free downloads, freeware utilities, new releases, free contests, a free newsletter, new tips and tricks, etc. Put them on your nag screens by offering free tech support, the newest version, free bonuses, etc. As tired and clichRs these words may seem, their effectiveness in attracting customers remains unsurpassed.
Marketing is not just uploading your programs to shareware sites, although that is certainly important. Write and send out press releases using a PR service. Take the time to improve your search engine rankings. If you aren't on a first-name basis with at least a dozen software reviewers, set a goal to make it so. A friendly reviewer can do a world of good for your business. I can credit significant numbers of sales to software reviewers with whom I've developed a relationship over a period of months. Host a regular contest on your web site. They cost virtually nothing to maintain, and they continue to bring in new traffic month after month, ultimately resulting in new customers.
There is no reason not to have a newsletter, and if you don't have one yet, start one today. There are free services available to host your newsletter for you, making list management painless. I send out a very simple newsletter once a month, and it takes me less than thirty minutes to write each one. Every time I send one out, web site traffic and sales are measurably higher for the next several days. And since new people sign up every day, each issue tends to be even more effective than the last.
4. Sell.
If you are running a business instead of just a hobby, then you actually need to sell your products. This is arguably the one area where most shareware professionals perform worst of all, but ignorance of selling is perilous. Of all seven success factors, selling is probably the single most important skill. The number one reason businesses fold is simply due to lack of sales. If you have strong sales, it is much tougher to fail, even if you screw up everything else.
Selling is both an art and a science, and there are many outstanding books on selling. Brian Tracy is one of my favorite authors in this area -- he has several excellent books and tape programs related to selling. A real page-turner is Frank Bettger's How I Raised Myself From Failure to Success in Selling, which will give you a lot of anecdotal insights into selling. Many people feel that selling is beneath them, a shameless, disreputable occupation. Most of those people are broke! You can develop the greatest new product in the world, but if you don't know anything about selling, you are doomed to failure. What business could possibly succeed without sales? Best-writing authors rarely make any money, but best-selling authors do. If I could spend a day with either the world's greatest programmer or the world's greatest salesperson, I'd pick the salesperson in a heartbeat.
For shareware developers, there are two important areas where selling counts most. You must have a web site that sells and a shareware version that sells. Your web site should do a lot of the prospecting and selling for you. It is your on-line salesperson. You must convince people to download your evaluation versions and to buy your full versions. Your order form must be easy to use; it is amazing how many sales are lost by poorly constructed order forms. Your shareware version is your off-line salesperson. While it is certainly possible to make money where the shareware and registered versions are identical, most successful shareware developers agree that having strong registration incentives will increase sales. Many people have time-limited shareware versions. Some use feature limitation. Both approaches work well. The more compelling reasons you give your customers to buy, the more sales you will get. For more ideas on improving your demo version's effectiveness at selling, see our Registration Incentives Article.
Sell the sizzle, not the steak. Product features do not equal customer benefits. I could have given this article a more logical title such as, "The Shareware Success Cycle." Instead, I gave it an emotional title. If these were the titles of two otherwise identical sales letters, the first one would have gone straight to the trash unread, while the second would have had a chance to generate a sale. It is not uncommon for a simple headline change to make a tenfold difference in response rate. By all means, you should definitely list product features on your web site, since customers will want that information, but it won't sell your product as well as your benefits will. To determine the difference between a feature and a benefit, ask the question, "Will a customer buy the product specifically for this reason?" No one will buy your product because it supports fifty different graphics formats, floating palettes, and customizable colors. Those are features. But customers will buy your product because they believe it will save them money, make them feel more organized and efficient, entertain them, etc. The top six things that people want are survival, power, love, money, recognition, and acceptance. If you can find ways to tie any of these into your product, you will have some compelling benefits. Extracting the benefits behind your product can be challenging, but if you are getting any sales at all, then your product does have benefits. If you're not sure what your product's benefits are, just ask your customers why they bought it. All benefits are emotional in nature. For instance, customers may purchase a screen saver because they believe it will make them feel more creative, amused, peaceful, etc. Customers always buy on emotion and justify with fact, and if you're honest with yourself, you'll realize that you do this too.
A great place to learn about selling is your local WalMart-type store. Look at all the products on the shelves. How do they present themselves? Do you see the words "free" and "new" on any boxes? What is the sizzle that these products are using to entice you to buy? Let's take diapers for instance. You may see Pampers, Luvs, and Huggies. Those are all emotion-laden names. These are products that collect your baby's waste, but they are selling you on the values of pampering, loving, and hugging your child. If you think you are selling a product, you are wrong. Your product is a string of millions of ones and zeros. You are selling values and feelings. If you sell games, you are selling fun. If you sell utilities, you may be selling time or power. If you sell an image editor, you may be selling creativity or beauty. Know what you are really selling.
5. Serve.
Provide outstanding customer service with a positive attitude. Serve the customer better than anyone else serves the customer. This is one area where shareware can massively outdo retail. Turn every tech support situation into an opportunity to create a customer who is shocked and amazed to receive such incredibly good service. Some of my users with the worst technical problems ended up becoming my most loyal customers, referring friends and family members in droves, simply because I went the extra mile to solve their problems. They know and I know that no other company would have ever gone so far to help them. See every tech support email as a golden opportunity by knowing that you can provide better service than any large retail company ever could.
Find new ways to provide value to your customers. Give away freebies now and then to keep them feeling good about your company. Fix bugs promptly, and continue to add commonly requested features. Offer a free newsletter with helpful tips and tricks on getting the most out of your products, and inform customers of updates, bug fixes, and new releases. If you talk to customers on the phone, stand up and smile as soon as you answer. Treat your customers as you would want to be treated.
It always amazes me to see fellow shareware developers complain about their customers. You may indeed have a challenging customer on occasion, and there are a couple different ways to handle it. You can blame the customer and ultimately flip the bozo bit on him/her, or you can assume total responsibility for attracting that customer and having a product or system that doesn't adequately serve him/her. The first option leaves you disempowered with no chance to change the situation. The second option empowers you to take action to resolve the problem. If you hold a core belief that your customers are idiots, then this will be reflected in your product design, marketing, web site, etc. You will then attract idiots as customers because that's the type of person you had in mind throughout your design process. If, however, you start from a core belief that your customers are brilliant, friendly, honest people who want you to succeed, you will make different decisions in product design, marketing, etc, and you will attract those types of customers. I chose the latter approach when developing Dweep, and I am absolutely amazed at the brilliant, warm, loving, honest customers it attracts on a daily basis. Tech support becomes a joy instead of a headache. Never release a product thinking that someone would have to be an idiot to register it, or you will attract nothing but idiots. When you release a new product, you should feel that it will attract nothing but intelligent, friendly customers. Attitude is everything.
6. Measure.
Keep track of all the metrics in your business. Measure your web traffic, especially hits, visitors, and top referrers. Is your traffic increasing or decreasing? How many hits are you getting from search engines? What keywords are most effective for you? How many people signed up for your newsletter in the last month? Measure your sales, expenses, profit / loss, new customers, and number of tech support emails. Are these figures increasing or decreasing? How effective was your advertising?
Measure the subjective areas as well. Were your goals met? Where did you succeed? Where did you have a learning experience? What went as expected, better than expected, or worse than expected? What were the causes? Did you get any new reviews? If so, did they contain any constructive criticism? What kind of feedback did you get about your products and web site? Take the time to conduct a simple competitive analysis. Review five or ten competitor's web sites, products, search engine positions, etc. Then ask other developers for their honest opinions about your own web site. If you've never done this before, you'll be amazed at all the constructive feedback you'll receive.
The purpose of measuring is to gather accurate data with which to make better decisions. If you don't measure your results, it is very easy to draw erroneous conclusions. Create a simple spreadsheet to record your numerical results on a monthly basis, and make sure all the figures make sense to you. If you think you made a profit this month, but your checking account doesn't reflect it, then you may be missing some expenses. Strive to understand the causes behind every figure. If your sales spike or dip, always find out why. Then do more of what causes positive results and less of what causes negative results.
7. Improve.
Refine your approach in each area of your business, based on conclusions drawn from your latest measurements. If your current plan isn't working, revise it and try something else. Apply what you learned from your last competitive analysis. Bounce new ideas off other developers. Read a book in your weakest area, and develop a new skill. Evaluate new software and web-based services, set up a network, or experiment with some new technology that can help improve your business. Expand your web site. Improve your on-line order form. Add new features to your products, and improve your product descriptions. Based on your latest measurements, how can you do more of what worked and less of what didn't work?
Master these seven skills, and you will have an outstandingly successful shareware business. Fail to master any one, and that is the one that will limit the height of your success. You don't have to be 100 times smarter to make your business 100 times more effective. The horse that wins the race by a nose may get ten times the prize money of the horse that loses by a nose. Rate yourself on a scale of one to ten in each of these seven skills. Then begin working on your worst skill first, since that will provide you with the greatest overall improvement. If you bring a level nine up to a level ten, that is only a 10% improvement. But if you bring a level two up to a level six, you can triple your effectiveness.
Steve Pavlina is the CEO and founder of Dexterity Software and writes and speaks on software and computer gaming industry topics regularly. This article is Copyright ? 2000 by Steve Pavlina.
by Steve Pavlina, CEO, Dexterity Software
Editor's Note: Our Spotlight Article of the Month was written by former ASP President, Steve Pavlina. You will have the opportunity to network with Steve and other knowledgable ASP members in the private newsgroup after you join the ASP.
Several months ago I decided to conduct an informal but lengthy study of successful shareware businesses. The primary question I asked was this: Why are some shareware developers more successful than others? I looked at dozens of shareware businesses with sales ranging from only a few hundred dollars a year to those with sales of over one million dollars a year. This article summarizes the absolute best of what I learned.
Most of us enjoy working on our strengths, myself included. If you are a talented programmer, you may spend a great deal of time refining your programming skills. Many shareware developers see themselves primarily as programmers, and this makes perfect sense, since that is how most of us got our start in shareware. Unfortunately, I've found that the "shareware programmer" mindset will probably do more to limit your success than just about anything else. Beyond a certain minimum threshold, programming skill becomes a fairly insignificant factor in running a successful shareware business.
It is said that in every field, there are only a handful of critical success factors, such that if you master just those factors, you master your business. This is no less true with shareware, which I believe has seven critical skills. They are: decide, create, promote, sell, serve, measure, and improve. To the degree to which you fail to master any one of these skills, that is the degree to which you limit your own success. I found that the most successful shareware businesses paid attention to most or all of these factors, while the least successful ones tended to focus on only a few while virtually ignoring the rest.
So here are the seven critical success factors in shareware:
1. Decide.
Set clear goals, and make plans to achieve them. Goal setting is of paramount importance in any business. A famous study conducted at Harvard University found that only 3% of Harvard's 1953 graduating class had clear written goals with plans to achieve them. Twenty years later, the same class was surveyed again, and it was learned that that same 3% was worth more in financial terms than the other 97% combined! In addition the researchers found that the 3% had better health, relationships, and social skills.
Goals must be clear, written, specific, realistic, and measurable, and every goal must have a deadline. Making more money is not a goal. Increasing your sales by 20% within the next 90 days is a goal. Write your goals down, or type them up on your computer, and review them regularly, at least once a week if not every day. You should set both short-term (one year or less) and long-term (one to five year) goals for your shareware business. Then construct plans for the accomplishment of these goals, and schedule time to work on these plans. Goals should consist of measurable outcomes, but plans should consist of actionable steps. Increasing your sales by 15% may be a goal, and submitting your shareware to ten more download sites is an actionable step.
The word "decide" comes from the Latin decidere, which means, literally, "to cut off from." When you decide to set a goal, you are also deciding not to engage in all the possible alternatives. When you decide to spend your week marketing your software, for instance, you are deciding not to spend that week on product development, email, web surfing, etc. There is tremendous power is making absolute, committed decisions. If you have a tendency to lose hours, days, or even weeks to unimportant email correspondence, web surfing, phone calls, or other distractions, then you probably have impotent goals that do not inspire you. You will notice an immediate improvement in your effectiveness and attitude the first day you decide in advance how you will use your time, and commit to that decision. Simply ask yourself at any given moment, "What is the best use of my time right now?"
2. Create.
Develop high-quality products that people will want to buy. Many shareware developers have mastered this skill, but it is only one piece to the puzzle. Obviously if you are going to succeed in shareware, you need one or more products to sell, yet I've found that many of the most successful shareware developers spend less than 50% of their time on product development. And you don't necessarily need a lot of products; many incredibly successful shareware developers have only one or two.
Focus on creating assets in your business while minimizing liabilities. Robert Kiyosaki's book Rich Dad, Poor Dad provides my favorite definitions of these terms: Assets put money in your pocket, while liabilities take money out of your pocket. It isn't really that difficult to find yourself with more liabilities and expenses than assets. Magazine and service subscriptions, depreciating hardware, frequent software upgrades, development tools, web hosting and internet fees, taxes, and materials and supplies can whittle away your shareware income very quickly, especially when you are first starting out. Your goal should always be to develop assets that are capable of producing income on their own. If you aren't making money while you are asleep, then you probably have a job instead of assets. Think of product development as investing, and strive to maximize your return on investment. You are investing your time and energy to produce something which can generate income on its own. The most successful shareware developers have spent their time building up strong assets; they make huge incomes even when they aren't working. As you develop new products, keep in mind the goal of creating an automated income-generating system.
3. Promote.
Market your business and your products, and distribute your shareware as widely as possible. If you build a better mousetrap, you will only attract mice, but if you market a better mousetrap, you will attract customers. This is an area where one finds a great disparity between the best and worst performing shareware companies. Spending 15-25% of their time and resources on marketing is common among the best companies, with little or no marketing among the worst. If you don't like marketing or feel that it is beyond your abilities, you have two choices. Either commit to learning how to do it, or partner with someone who can help you. If you do decide to learn marketing yourself, I recommend books by Jay Conrad Levinson, Al Ries / Jack Trout, and Jay Abraham.
What are the two most powerful words in advertising? If you don't know these off the top of your head, then you had better memorize them now. They are the words "free" and "new." Those two words have made more fortunes than any others. You will see them used liberally in all types of effective advertising. Sometimes just adding the word "free" to the title of an ad can double or triple the response rate. Sprinkle these words generously throughout your web site. Offer free downloads, freeware utilities, new releases, free contests, a free newsletter, new tips and tricks, etc. Put them on your nag screens by offering free tech support, the newest version, free bonuses, etc. As tired and clichRs these words may seem, their effectiveness in attracting customers remains unsurpassed.
Marketing is not just uploading your programs to shareware sites, although that is certainly important. Write and send out press releases using a PR service. Take the time to improve your search engine rankings. If you aren't on a first-name basis with at least a dozen software reviewers, set a goal to make it so. A friendly reviewer can do a world of good for your business. I can credit significant numbers of sales to software reviewers with whom I've developed a relationship over a period of months. Host a regular contest on your web site. They cost virtually nothing to maintain, and they continue to bring in new traffic month after month, ultimately resulting in new customers.
There is no reason not to have a newsletter, and if you don't have one yet, start one today. There are free services available to host your newsletter for you, making list management painless. I send out a very simple newsletter once a month, and it takes me less than thirty minutes to write each one. Every time I send one out, web site traffic and sales are measurably higher for the next several days. And since new people sign up every day, each issue tends to be even more effective than the last.
4. Sell.
If you are running a business instead of just a hobby, then you actually need to sell your products. This is arguably the one area where most shareware professionals perform worst of all, but ignorance of selling is perilous. Of all seven success factors, selling is probably the single most important skill. The number one reason businesses fold is simply due to lack of sales. If you have strong sales, it is much tougher to fail, even if you screw up everything else.
Selling is both an art and a science, and there are many outstanding books on selling. Brian Tracy is one of my favorite authors in this area -- he has several excellent books and tape programs related to selling. A real page-turner is Frank Bettger's How I Raised Myself From Failure to Success in Selling, which will give you a lot of anecdotal insights into selling. Many people feel that selling is beneath them, a shameless, disreputable occupation. Most of those people are broke! You can develop the greatest new product in the world, but if you don't know anything about selling, you are doomed to failure. What business could possibly succeed without sales? Best-writing authors rarely make any money, but best-selling authors do. If I could spend a day with either the world's greatest programmer or the world's greatest salesperson, I'd pick the salesperson in a heartbeat.
For shareware developers, there are two important areas where selling counts most. You must have a web site that sells and a shareware version that sells. Your web site should do a lot of the prospecting and selling for you. It is your on-line salesperson. You must convince people to download your evaluation versions and to buy your full versions. Your order form must be easy to use; it is amazing how many sales are lost by poorly constructed order forms. Your shareware version is your off-line salesperson. While it is certainly possible to make money where the shareware and registered versions are identical, most successful shareware developers agree that having strong registration incentives will increase sales. Many people have time-limited shareware versions. Some use feature limitation. Both approaches work well. The more compelling reasons you give your customers to buy, the more sales you will get. For more ideas on improving your demo version's effectiveness at selling, see our Registration Incentives Article.
Sell the sizzle, not the steak. Product features do not equal customer benefits. I could have given this article a more logical title such as, "The Shareware Success Cycle." Instead, I gave it an emotional title. If these were the titles of two otherwise identical sales letters, the first one would have gone straight to the trash unread, while the second would have had a chance to generate a sale. It is not uncommon for a simple headline change to make a tenfold difference in response rate. By all means, you should definitely list product features on your web site, since customers will want that information, but it won't sell your product as well as your benefits will. To determine the difference between a feature and a benefit, ask the question, "Will a customer buy the product specifically for this reason?" No one will buy your product because it supports fifty different graphics formats, floating palettes, and customizable colors. Those are features. But customers will buy your product because they believe it will save them money, make them feel more organized and efficient, entertain them, etc. The top six things that people want are survival, power, love, money, recognition, and acceptance. If you can find ways to tie any of these into your product, you will have some compelling benefits. Extracting the benefits behind your product can be challenging, but if you are getting any sales at all, then your product does have benefits. If you're not sure what your product's benefits are, just ask your customers why they bought it. All benefits are emotional in nature. For instance, customers may purchase a screen saver because they believe it will make them feel more creative, amused, peaceful, etc. Customers always buy on emotion and justify with fact, and if you're honest with yourself, you'll realize that you do this too.
A great place to learn about selling is your local WalMart-type store. Look at all the products on the shelves. How do they present themselves? Do you see the words "free" and "new" on any boxes? What is the sizzle that these products are using to entice you to buy? Let's take diapers for instance. You may see Pampers, Luvs, and Huggies. Those are all emotion-laden names. These are products that collect your baby's waste, but they are selling you on the values of pampering, loving, and hugging your child. If you think you are selling a product, you are wrong. Your product is a string of millions of ones and zeros. You are selling values and feelings. If you sell games, you are selling fun. If you sell utilities, you may be selling time or power. If you sell an image editor, you may be selling creativity or beauty. Know what you are really selling.
5. Serve.
Provide outstanding customer service with a positive attitude. Serve the customer better than anyone else serves the customer. This is one area where shareware can massively outdo retail. Turn every tech support situation into an opportunity to create a customer who is shocked and amazed to receive such incredibly good service. Some of my users with the worst technical problems ended up becoming my most loyal customers, referring friends and family members in droves, simply because I went the extra mile to solve their problems. They know and I know that no other company would have ever gone so far to help them. See every tech support email as a golden opportunity by knowing that you can provide better service than any large retail company ever could.
Find new ways to provide value to your customers. Give away freebies now and then to keep them feeling good about your company. Fix bugs promptly, and continue to add commonly requested features. Offer a free newsletter with helpful tips and tricks on getting the most out of your products, and inform customers of updates, bug fixes, and new releases. If you talk to customers on the phone, stand up and smile as soon as you answer. Treat your customers as you would want to be treated.
It always amazes me to see fellow shareware developers complain about their customers. You may indeed have a challenging customer on occasion, and there are a couple different ways to handle it. You can blame the customer and ultimately flip the bozo bit on him/her, or you can assume total responsibility for attracting that customer and having a product or system that doesn't adequately serve him/her. The first option leaves you disempowered with no chance to change the situation. The second option empowers you to take action to resolve the problem. If you hold a core belief that your customers are idiots, then this will be reflected in your product design, marketing, web site, etc. You will then attract idiots as customers because that's the type of person you had in mind throughout your design process. If, however, you start from a core belief that your customers are brilliant, friendly, honest people who want you to succeed, you will make different decisions in product design, marketing, etc, and you will attract those types of customers. I chose the latter approach when developing Dweep, and I am absolutely amazed at the brilliant, warm, loving, honest customers it attracts on a daily basis. Tech support becomes a joy instead of a headache. Never release a product thinking that someone would have to be an idiot to register it, or you will attract nothing but idiots. When you release a new product, you should feel that it will attract nothing but intelligent, friendly customers. Attitude is everything.
6. Measure.
Keep track of all the metrics in your business. Measure your web traffic, especially hits, visitors, and top referrers. Is your traffic increasing or decreasing? How many hits are you getting from search engines? What keywords are most effective for you? How many people signed up for your newsletter in the last month? Measure your sales, expenses, profit / loss, new customers, and number of tech support emails. Are these figures increasing or decreasing? How effective was your advertising?
Measure the subjective areas as well. Were your goals met? Where did you succeed? Where did you have a learning experience? What went as expected, better than expected, or worse than expected? What were the causes? Did you get any new reviews? If so, did they contain any constructive criticism? What kind of feedback did you get about your products and web site? Take the time to conduct a simple competitive analysis. Review five or ten competitor's web sites, products, search engine positions, etc. Then ask other developers for their honest opinions about your own web site. If you've never done this before, you'll be amazed at all the constructive feedback you'll receive.
The purpose of measuring is to gather accurate data with which to make better decisions. If you don't measure your results, it is very easy to draw erroneous conclusions. Create a simple spreadsheet to record your numerical results on a monthly basis, and make sure all the figures make sense to you. If you think you made a profit this month, but your checking account doesn't reflect it, then you may be missing some expenses. Strive to understand the causes behind every figure. If your sales spike or dip, always find out why. Then do more of what causes positive results and less of what causes negative results.
7. Improve.
Refine your approach in each area of your business, based on conclusions drawn from your latest measurements. If your current plan isn't working, revise it and try something else. Apply what you learned from your last competitive analysis. Bounce new ideas off other developers. Read a book in your weakest area, and develop a new skill. Evaluate new software and web-based services, set up a network, or experiment with some new technology that can help improve your business. Expand your web site. Improve your on-line order form. Add new features to your products, and improve your product descriptions. Based on your latest measurements, how can you do more of what worked and less of what didn't work?
Master these seven skills, and you will have an outstandingly successful shareware business. Fail to master any one, and that is the one that will limit the height of your success. You don't have to be 100 times smarter to make your business 100 times more effective. The horse that wins the race by a nose may get ten times the prize money of the horse that loses by a nose. Rate yourself on a scale of one to ten in each of these seven skills. Then begin working on your worst skill first, since that will provide you with the greatest overall improvement. If you bring a level nine up to a level ten, that is only a 10% improvement. But if you bring a level two up to a level six, you can triple your effectiveness.
Steve Pavlina is the CEO and founder of Dexterity Software and writes and speaks on software and computer gaming industry topics regularly. This article is Copyright ? 2000 by Steve Pavlina.
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成人寓言,-________-!!
炸馍片 发表于 2006-11-28 18:37:38
蛇与乌龟的故事
一条大蟒蛇和一条小毒蛇是朋友。
这天他们在路边发现了一只巨大的乌龟。
蛇兄弟想,这么大的个儿,可是一顿美餐啊。
蟒蛇说:我来对付他。
于是蟒蛇施展自己的绝技,用身体将大乌龟牢牢地缠住。而大乌龟早已将身体缩进了壳里,任凭蟒蛇怎么缠绕,也无法伤害到大乌龟。
泄气的蟒蛇,气喘吁吁地爬到了一边。
大乌龟谨慎地露出脑袋,在他露出脑袋的那一瞬间,小毒蛇闪电般地在乌龟脑袋上咬了一口,大乌龟又急忙缩回壳中。但是几分钟后,大乌龟因为中毒而死了。
蟒蛇说:哇!我花了那么大力气也没能伤害乌龟,你却轻而易举地办到了啊。
小毒蛇说:因为我了解他的要害。
可是接下来的还是有一个问题,大乌龟死后依然缩在壳里,两条蛇都是吞食性的动物,而他们又无法脱下乌龟的外壳,只好怏怏地离开了……
这个故事告诉我们:即使你擅长死缠烂打,也未必能泡到那个妞,要了解那个妞才可以。
这个故事还告诉我们:如果你无法脱下那个妞的衣服,就不要再花力气去泡她了。
(1):寄居蟹
一只公寄居蟹找到了一只很大的空贝壳,便把贝壳清理干净,做成了自己的房子。
有了房子的公寄居蟹很快找到了一只母寄居蟹,他们快乐地生活在这个大房子里。
每天他们出门,母寄居蟹就自由快乐地遨游,觅食,而公寄居蟹背着沉重的房子艰难地跟在母寄居蟹身后。母寄居蟹游一段路就要停下来等公蟹。
这样的生活过了没多久,有一天母寄居蟹跟着一只无拘无束的龙虾一起游走了,再也没有回来,而公寄居蟹无法丢下他沉重的房子,只能眼睁睁地看着母寄居蟹游远、游远、游远,渐渐消失,不见……
这个故事告诉我们:如果你有一所房子,那你泡妞的难度将降低。
这个故事还告诉我们:如果你的房子成为了你的重负,那么你以后的生活将变得痛苦不堪。所以在决定是否分期买房的时候请先衡量一下得与失。
(2):别以为只有帅哥才会伤害女孩
一条不懂事的美丽小蛇在水边看见了一只有着漂亮花纹、皮肤超好的青蛙,不禁生出了爱慕之心。
小蛇对青蛙说:我们可以交往吗?
青蛙说:好啊好啊。
于是他们两个生活在了一起。
有一天,他们在睡觉的时候,小蛇在睡梦中不由自主地用身体将青蛙缠了起来,青蛙感觉要窒息了,就奋力挣扎,用两条强壮而有力的后腿重重地蹬在小蛇的腹部,弹了出去,然后迅速地逃走了,再也没有回来。
伤心的小蛇养好了身上的伤,却无法养好心中的伤,她对帅气漂亮的青蛙产生了恐惧感,认为会被伤害,从此她过着单身生活。
这一天,一只丑陋的癞蛤蟆发现了小蛇,觉得她十分美丽,不禁生出了爱慕之心。
癞蛤蟆对小蛇说:我们可以交往吗?
小蛇看了看丑陋的癞蛤蟆,觉得他的眼神很真诚,她那颗寂寞的心动摇了,她想这只癞蛤蟆这么丑陋,应该会好好珍惜她这么漂亮的小蛇的,于是她说:好吧好吧。
于是他们两个生活在了一起。
有一天,他们在睡觉的时候,小蛇在睡梦中不由自主地用身体将癞蛤蟆缠了起来,癞蛤蟆感觉要窒息了,就奋力挣扎,他的背上喷出了毒汁,射进了小蛇的眼睛,小蛇受痛展开了身体,癞蛤蟆趁机逃走了,再也没有回来。
这个故事告诉我们:别以为只有帅哥才会伤害女孩,丑男一样会伤害女孩,那么美丽的女孩你为何不去选择帅哥呢?
这个故事还告诉我们:适当的缠绵是可以的,但是如果你的性要求太频繁,给男人压力太大,那么男人会被你吓跑的。
(3):天鹅与鸭子
一只美丽的天鹅有一天落在地上时,看见了一只健壮的鸭子,她立刻被这只帅气的鸭子所打动,她惊诧于鸭子不同于她同类的模样,不同于她同类气质,是那么的有型,那么的另类。
于是,天鹅向鸭子表明了爱意。受宠若惊的鸭子立刻接受了这份爱。
从此,天鹅与鸭子在土地上生活着,在泥塘边生活着。
天鹅那高贵而雪白的羽毛一天天被污脏了;天鹅那以前不会长期行走的美丽小脚红肿了;天鹅失去了云彩的抚摩,蓝天的洗涤。
天鹅终于忍不住了,她总是在说:鸭子,鸭子,你学习飞翔啊,那我们就可以一起在高空中比翼双飞了。
鸭子为了天鹅而努力学习飞翔,可惜他只是一只鸭子,想要飞翔,想要飞到和天鹅飞翔一样的高度实在是太难了,他实在是没有毅力了,于是他放弃了。
鸭子说:天鹅,你抓住我,带我去飞吧。
天鹅抓住鸭子,扇动翅膀,非常非常吃力地飞上了蓝天,在天上飞了一会儿就落地了。
鸭子笑了,鸭子觉得天上风景太美了,鸭子想爱上了天鹅真是好。
在那之后的日子里,鸭子每天都要求天鹅带他飞上天,而且要求飞翔的时间也越来越长,如果天鹅不能达到要求他就会生气。
疲惫的天鹅因为爱着鸭子,虽然身心俱疲,却依然会答应鸭子的要求。
这一天,鸭子又让天鹅带他去飞上蓝天,天鹅勉强抓住鸭子飞上了,飞得很高,很高,很高,然后天鹅低下头深深地吻了鸭子,就在鸭子感觉诧异的时候,天鹅松开了抓住鸭子的手……
这个故事告诉我们:做人要懂得知足,美女愿意让你上就很好了,千万不要要求太高,不要“天天想上”!
这个故事还告诉我们:公主爱上穷小子的故事并非没有,只是结局未必会那么完美。无论如何,阶级总是存在的,门当户对未必就是坏观念。攀上一个富家女确实会令你生活质量提高,但并不代表你可以免于奋斗。富家女会让你飞得很高,但也会让你死得很惨。
(4):男人好色并不是什么可耻的事
某公司新来了一位女同事,是位美艳少妇。是从公司的分部调来的,分部和公司总部是在两个城市,但是互相之间会有一些来往。
从分部其他同事处了解到,这个美少妇已经离异,且生活比较放纵,跟很多男人都有暧昧关系。于是公司的两个男人便生出了上她的想法----男人a和男人b。
男人a每天等到美少妇下班,故意和她一起乘坐电梯,然后趁机偷偷地碰一下美少妇的屁股,或者碰一下美少妇的胸部,或者*********美少妇屁股。男人a想这样来勾引美少妇,以达到上她的目的。
可是,美少妇要么装着不知道,要么就的对他怒目而视,最终男人a放弃了。
男人b了解到美少妇之所以离婚是因为她的男人太软弱,她喜欢强势的男人。有一天在电梯里,他粗鲁地堵住美少妇,很直接地说道:我想和你一夜情。美少妇惊讶地张大了嘴巴,片刻又恢复正常,她答应了男人b。男人b从此便成为了美少妇的府上常客。
这个故事告诉我们:机会永远只留给有准备的人,有准备才能及时正确地抓住机会。
这个故事还告诉我们:男人好色并不是什么可耻的事,真正令人无法忍受的是猥琐!想上就上要上得精彩!千万不要猥琐又变态。
(5):别以为有文化就了不起
这个故事发生在古代。
说有一个秀才在酒楼吃饭,见到一个妓女,便心生淫念,欲上之。
于是,秀才冲妓女叫道:为妓者过来!
妓女听不懂他说的“为妓者”是什么意思,但是听懂了“过来”二字,就走到秀才身边。
秀才又说:其价几何?
妓女只听懂了一个“价”字,便告诉他做一次的价格。
秀才接着说:汝发黄矣,躯干色竭,请损其价。
妓女骂了一句:损你老母!转身便走了。
这个故事告诉我们: 别以为有文化就了不起,一样会被别人藐视。
这个故事还告诉我们:男人好色并不可耻,可耻的是那些装逼的人
(6):小象和猪
一只小象出门旅行,在路上碰到了同样旅行的小猪。
小象看着小猪,忍不住哈哈大笑着说:你的鼻子那么短,真是太好笑了,太差劲了,哈哈。
小猪反驳道:笑个p啊,你鼻子那么长,就象脸上长个j8似的,还笑呢。
两个小家伙互相嘲笑着前行,继续他们的旅行路程。
他们来到了一颗苹果树前,又红又大的苹果挂满了树冠膨大的苹果树。两只小家伙不禁口水横流,垂涎三尺。
小象来到树下,用他的长鼻子轻松地将苹果击落下来。于是两只小家伙开开心心地吃起来。
小猪边吃边说:原来你的鼻子也不是那么讨厌嘛,嘿嘿。
吃完苹果,他们继续前行。
走着走着,他们来到了一块番薯地。
小猪说:看我的。
说完,小猪用他的鼻子去拱地,拱啊拱啊,把埋在地下的番薯都拱了出来。于是两只小家伙开开心心地吃起来。
小象边吃边说:原来你的鼻子也不是那么差劲嘛,哈哈。
这个故事告诉我们: 不要总以为自己的才是最好的,不要总看到别人的缺点,要学会看到别人的优点,取长补短,学为己用。
这个故事还告诉我们:不要以为长的就是好的,有时候短的也不错哦。长的有充实感,短的有灵活性,各有各的好嘛,各位女士你们明白了吗?
(7):人不可貌相,海水不可斗量
这一天,曹先生和曹太太在露天餐厅吃饭。
饭中,曹先生去上洗手间,饭桌前只剩下曹太太一人。
这时,一个衣着邋遢,蓬头垢面的男子突然坐到了曹太太的对面,冲着曹太太傻笑,并说道:美女,我要和你干一晚上,嘿嘿。
曹太太又惊又怒,骂道:滚开,你这个臭流氓,神经病!
邋遢男子依然笑眯眯地说:美女,和我干一晚上吧,嘿嘿。
曹太太大叫起来,曹先生急忙从洗手间赶了回来,看见邋遢男子也吃了一惊,冲上前就要动粗。
此时,邋遢男子笑嘻嘻地说道:我刚赢了大奖,我想花一百万和这个美女干一晚上,嘿嘿。
曹先生一听,愤怒的脸变了几下,最终变成了笑容,他柔声道:一百万啊,不知道先生是想在宾馆干还是在我家干呢?
此时的曹太太也脸色大变,一脸媚态地说:不知道先生是喜欢男上女下式,还是男下女上式呢?
刚说完,就看见一辆白车急刹车停在了他们旁边,车上冲出几个白大褂的男人将邋遢男子绑上车,就那么走了,只留下一脸错愕的曹先生、曹太太和邻桌满脸鄙夷的食客们。
这个故事告诉我们:人不可貌相,海水不可斗量。
这个故事还告诉我们:在利益的诱惑面前,如果要付出代价,一定要先确定自己会得到利益,再去考虑该不该付出代价。
(8):永远不要以为自己比别人聪明多少
某公司的一个男??会亲近她,希望能和她发生关系。
男职员绞尽脑汁地想啊想,终于他想了一个办法:公司的地下室是存放一些办公用品的地方,几乎很少人会进去,而且隔音效果很好……
这一天公司里仅有男职员和美女以及其他几个人在加班,男职员想机会来了。
男职员以请美女帮忙一起到地下室拿一些办公用品为由,带着美女来到了地下室。
进了地下室后,男职员趁美女没注意把门给锁上了,然后大叫:糟糕!
美女问怎么了?
男职员说:这门被锁上了,从里面要有钥匙才能开,我钥匙忘记带了,真是糟糕啊。
美女说:啊!那怎么办啊?我们出不去啦。
男职员不停地安慰美女,安慰着安慰着,两个人就搂抱在了一起,然后,两个人干柴烈火似的干了起来……
一番云雨后,二人穿戴整齐。
男人点了根烟,心满意足地抽着,为自己的聪明计策洋洋得意。
这时候,美女说话了:你还不错,比我之前想象的要棒。另外,告诉你,我和姐妹们打赌能不能吊上你,我赢了,哈哈。
说完,美女从衣服里掏出钥匙,打开门,高跟鞋哒哒哒地走了。
留在地下室的男职员目瞪口呆,错楞在那里。
这个故事告诉我们: 永远不要以为自己比别人聪明多少,在你从别人身上得到利益时,可能更多时候别人从你身上获得了更多的利益。
这个故事还告诉我们:不要以为只有男人才是好色的,其实女人也会好色。
一条大蟒蛇和一条小毒蛇是朋友。
这天他们在路边发现了一只巨大的乌龟。
蛇兄弟想,这么大的个儿,可是一顿美餐啊。
蟒蛇说:我来对付他。
于是蟒蛇施展自己的绝技,用身体将大乌龟牢牢地缠住。而大乌龟早已将身体缩进了壳里,任凭蟒蛇怎么缠绕,也无法伤害到大乌龟。
泄气的蟒蛇,气喘吁吁地爬到了一边。
大乌龟谨慎地露出脑袋,在他露出脑袋的那一瞬间,小毒蛇闪电般地在乌龟脑袋上咬了一口,大乌龟又急忙缩回壳中。但是几分钟后,大乌龟因为中毒而死了。
蟒蛇说:哇!我花了那么大力气也没能伤害乌龟,你却轻而易举地办到了啊。
小毒蛇说:因为我了解他的要害。
可是接下来的还是有一个问题,大乌龟死后依然缩在壳里,两条蛇都是吞食性的动物,而他们又无法脱下乌龟的外壳,只好怏怏地离开了……
这个故事告诉我们:即使你擅长死缠烂打,也未必能泡到那个妞,要了解那个妞才可以。
这个故事还告诉我们:如果你无法脱下那个妞的衣服,就不要再花力气去泡她了。
(1):寄居蟹
一只公寄居蟹找到了一只很大的空贝壳,便把贝壳清理干净,做成了自己的房子。
有了房子的公寄居蟹很快找到了一只母寄居蟹,他们快乐地生活在这个大房子里。
每天他们出门,母寄居蟹就自由快乐地遨游,觅食,而公寄居蟹背着沉重的房子艰难地跟在母寄居蟹身后。母寄居蟹游一段路就要停下来等公蟹。
这样的生活过了没多久,有一天母寄居蟹跟着一只无拘无束的龙虾一起游走了,再也没有回来,而公寄居蟹无法丢下他沉重的房子,只能眼睁睁地看着母寄居蟹游远、游远、游远,渐渐消失,不见……
这个故事告诉我们:如果你有一所房子,那你泡妞的难度将降低。
这个故事还告诉我们:如果你的房子成为了你的重负,那么你以后的生活将变得痛苦不堪。所以在决定是否分期买房的时候请先衡量一下得与失。
(2):别以为只有帅哥才会伤害女孩
一条不懂事的美丽小蛇在水边看见了一只有着漂亮花纹、皮肤超好的青蛙,不禁生出了爱慕之心。
小蛇对青蛙说:我们可以交往吗?
青蛙说:好啊好啊。
于是他们两个生活在了一起。
有一天,他们在睡觉的时候,小蛇在睡梦中不由自主地用身体将青蛙缠了起来,青蛙感觉要窒息了,就奋力挣扎,用两条强壮而有力的后腿重重地蹬在小蛇的腹部,弹了出去,然后迅速地逃走了,再也没有回来。
伤心的小蛇养好了身上的伤,却无法养好心中的伤,她对帅气漂亮的青蛙产生了恐惧感,认为会被伤害,从此她过着单身生活。
这一天,一只丑陋的癞蛤蟆发现了小蛇,觉得她十分美丽,不禁生出了爱慕之心。
癞蛤蟆对小蛇说:我们可以交往吗?
小蛇看了看丑陋的癞蛤蟆,觉得他的眼神很真诚,她那颗寂寞的心动摇了,她想这只癞蛤蟆这么丑陋,应该会好好珍惜她这么漂亮的小蛇的,于是她说:好吧好吧。
于是他们两个生活在了一起。
有一天,他们在睡觉的时候,小蛇在睡梦中不由自主地用身体将癞蛤蟆缠了起来,癞蛤蟆感觉要窒息了,就奋力挣扎,他的背上喷出了毒汁,射进了小蛇的眼睛,小蛇受痛展开了身体,癞蛤蟆趁机逃走了,再也没有回来。
这个故事告诉我们:别以为只有帅哥才会伤害女孩,丑男一样会伤害女孩,那么美丽的女孩你为何不去选择帅哥呢?
这个故事还告诉我们:适当的缠绵是可以的,但是如果你的性要求太频繁,给男人压力太大,那么男人会被你吓跑的。
(3):天鹅与鸭子
一只美丽的天鹅有一天落在地上时,看见了一只健壮的鸭子,她立刻被这只帅气的鸭子所打动,她惊诧于鸭子不同于她同类的模样,不同于她同类气质,是那么的有型,那么的另类。
于是,天鹅向鸭子表明了爱意。受宠若惊的鸭子立刻接受了这份爱。
从此,天鹅与鸭子在土地上生活着,在泥塘边生活着。
天鹅那高贵而雪白的羽毛一天天被污脏了;天鹅那以前不会长期行走的美丽小脚红肿了;天鹅失去了云彩的抚摩,蓝天的洗涤。
天鹅终于忍不住了,她总是在说:鸭子,鸭子,你学习飞翔啊,那我们就可以一起在高空中比翼双飞了。
鸭子为了天鹅而努力学习飞翔,可惜他只是一只鸭子,想要飞翔,想要飞到和天鹅飞翔一样的高度实在是太难了,他实在是没有毅力了,于是他放弃了。
鸭子说:天鹅,你抓住我,带我去飞吧。
天鹅抓住鸭子,扇动翅膀,非常非常吃力地飞上了蓝天,在天上飞了一会儿就落地了。
鸭子笑了,鸭子觉得天上风景太美了,鸭子想爱上了天鹅真是好。
在那之后的日子里,鸭子每天都要求天鹅带他飞上天,而且要求飞翔的时间也越来越长,如果天鹅不能达到要求他就会生气。
疲惫的天鹅因为爱着鸭子,虽然身心俱疲,却依然会答应鸭子的要求。
这一天,鸭子又让天鹅带他去飞上蓝天,天鹅勉强抓住鸭子飞上了,飞得很高,很高,很高,然后天鹅低下头深深地吻了鸭子,就在鸭子感觉诧异的时候,天鹅松开了抓住鸭子的手……
这个故事告诉我们:做人要懂得知足,美女愿意让你上就很好了,千万不要要求太高,不要“天天想上”!
这个故事还告诉我们:公主爱上穷小子的故事并非没有,只是结局未必会那么完美。无论如何,阶级总是存在的,门当户对未必就是坏观念。攀上一个富家女确实会令你生活质量提高,但并不代表你可以免于奋斗。富家女会让你飞得很高,但也会让你死得很惨。
(4):男人好色并不是什么可耻的事
某公司新来了一位女同事,是位美艳少妇。是从公司的分部调来的,分部和公司总部是在两个城市,但是互相之间会有一些来往。
从分部其他同事处了解到,这个美少妇已经离异,且生活比较放纵,跟很多男人都有暧昧关系。于是公司的两个男人便生出了上她的想法----男人a和男人b。
男人a每天等到美少妇下班,故意和她一起乘坐电梯,然后趁机偷偷地碰一下美少妇的屁股,或者碰一下美少妇的胸部,或者*********美少妇屁股。男人a想这样来勾引美少妇,以达到上她的目的。
可是,美少妇要么装着不知道,要么就的对他怒目而视,最终男人a放弃了。
男人b了解到美少妇之所以离婚是因为她的男人太软弱,她喜欢强势的男人。有一天在电梯里,他粗鲁地堵住美少妇,很直接地说道:我想和你一夜情。美少妇惊讶地张大了嘴巴,片刻又恢复正常,她答应了男人b。男人b从此便成为了美少妇的府上常客。
这个故事告诉我们:机会永远只留给有准备的人,有准备才能及时正确地抓住机会。
这个故事还告诉我们:男人好色并不是什么可耻的事,真正令人无法忍受的是猥琐!想上就上要上得精彩!千万不要猥琐又变态。
(5):别以为有文化就了不起
这个故事发生在古代。
说有一个秀才在酒楼吃饭,见到一个妓女,便心生淫念,欲上之。
于是,秀才冲妓女叫道:为妓者过来!
妓女听不懂他说的“为妓者”是什么意思,但是听懂了“过来”二字,就走到秀才身边。
秀才又说:其价几何?
妓女只听懂了一个“价”字,便告诉他做一次的价格。
秀才接着说:汝发黄矣,躯干色竭,请损其价。
妓女骂了一句:损你老母!转身便走了。
这个故事告诉我们: 别以为有文化就了不起,一样会被别人藐视。
这个故事还告诉我们:男人好色并不可耻,可耻的是那些装逼的人
(6):小象和猪
一只小象出门旅行,在路上碰到了同样旅行的小猪。
小象看着小猪,忍不住哈哈大笑着说:你的鼻子那么短,真是太好笑了,太差劲了,哈哈。
小猪反驳道:笑个p啊,你鼻子那么长,就象脸上长个j8似的,还笑呢。
两个小家伙互相嘲笑着前行,继续他们的旅行路程。
他们来到了一颗苹果树前,又红又大的苹果挂满了树冠膨大的苹果树。两只小家伙不禁口水横流,垂涎三尺。
小象来到树下,用他的长鼻子轻松地将苹果击落下来。于是两只小家伙开开心心地吃起来。
小猪边吃边说:原来你的鼻子也不是那么讨厌嘛,嘿嘿。
吃完苹果,他们继续前行。
走着走着,他们来到了一块番薯地。
小猪说:看我的。
说完,小猪用他的鼻子去拱地,拱啊拱啊,把埋在地下的番薯都拱了出来。于是两只小家伙开开心心地吃起来。
小象边吃边说:原来你的鼻子也不是那么差劲嘛,哈哈。
这个故事告诉我们: 不要总以为自己的才是最好的,不要总看到别人的缺点,要学会看到别人的优点,取长补短,学为己用。
这个故事还告诉我们:不要以为长的就是好的,有时候短的也不错哦。长的有充实感,短的有灵活性,各有各的好嘛,各位女士你们明白了吗?
(7):人不可貌相,海水不可斗量
这一天,曹先生和曹太太在露天餐厅吃饭。
饭中,曹先生去上洗手间,饭桌前只剩下曹太太一人。
这时,一个衣着邋遢,蓬头垢面的男子突然坐到了曹太太的对面,冲着曹太太傻笑,并说道:美女,我要和你干一晚上,嘿嘿。
曹太太又惊又怒,骂道:滚开,你这个臭流氓,神经病!
邋遢男子依然笑眯眯地说:美女,和我干一晚上吧,嘿嘿。
曹太太大叫起来,曹先生急忙从洗手间赶了回来,看见邋遢男子也吃了一惊,冲上前就要动粗。
此时,邋遢男子笑嘻嘻地说道:我刚赢了大奖,我想花一百万和这个美女干一晚上,嘿嘿。
曹先生一听,愤怒的脸变了几下,最终变成了笑容,他柔声道:一百万啊,不知道先生是想在宾馆干还是在我家干呢?
此时的曹太太也脸色大变,一脸媚态地说:不知道先生是喜欢男上女下式,还是男下女上式呢?
刚说完,就看见一辆白车急刹车停在了他们旁边,车上冲出几个白大褂的男人将邋遢男子绑上车,就那么走了,只留下一脸错愕的曹先生、曹太太和邻桌满脸鄙夷的食客们。
这个故事告诉我们:人不可貌相,海水不可斗量。
这个故事还告诉我们:在利益的诱惑面前,如果要付出代价,一定要先确定自己会得到利益,再去考虑该不该付出代价。
(8):永远不要以为自己比别人聪明多少
某公司的一个男??会亲近她,希望能和她发生关系。
男职员绞尽脑汁地想啊想,终于他想了一个办法:公司的地下室是存放一些办公用品的地方,几乎很少人会进去,而且隔音效果很好……
这一天公司里仅有男职员和美女以及其他几个人在加班,男职员想机会来了。
男职员以请美女帮忙一起到地下室拿一些办公用品为由,带着美女来到了地下室。
进了地下室后,男职员趁美女没注意把门给锁上了,然后大叫:糟糕!
美女问怎么了?
男职员说:这门被锁上了,从里面要有钥匙才能开,我钥匙忘记带了,真是糟糕啊。
美女说:啊!那怎么办啊?我们出不去啦。
男职员不停地安慰美女,安慰着安慰着,两个人就搂抱在了一起,然后,两个人干柴烈火似的干了起来……
一番云雨后,二人穿戴整齐。
男人点了根烟,心满意足地抽着,为自己的聪明计策洋洋得意。
这时候,美女说话了:你还不错,比我之前想象的要棒。另外,告诉你,我和姐妹们打赌能不能吊上你,我赢了,哈哈。
说完,美女从衣服里掏出钥匙,打开门,高跟鞋哒哒哒地走了。
留在地下室的男职员目瞪口呆,错楞在那里。
这个故事告诉我们: 永远不要以为自己比别人聪明多少,在你从别人身上得到利益时,可能更多时候别人从你身上获得了更多的利益。
这个故事还告诉我们:不要以为只有男人才是好色的,其实女人也会好色。
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抓虾
昆虫微距摄影,胆小勿入
炸馍片 发表于 2006-11-17 13:23:11
看完这些照片,我唯一的感想是,幸好它们不像我们一样的体积…………
































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商业手段
炸馍片 发表于 2006-11-17 08:50:38
今天早上在街上吃早饭,听到如下对话
饭店门口卖纸和矿泉水的:盛汤的时候往外多漫点儿,纸卖不动了
盛汤的:哦
饭店门口卖纸和矿泉水的:盛汤的时候往外多漫点儿,纸卖不动了
盛汤的:哦
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ZT 飞行着的石头和愤青
炸馍片 发表于 2006-11-12 23:04:27
有一句名言“如果一块被扔出去的石头会思想的话,它也肯定会认为是在按照自己的意识在飞行”。
现在全国上下反日高潮方兴未艾,到处都是“只要反日就是有理”,上海有打华师大日本留学生的,北京有砸日本大使馆的,“打砸抢”就剩下还没有抢了。
但是在这些反日战士中,有几个人真正了解日本的呢?
就说南京大屠杀吧,国人知不知道日本人从来没有否认过这是战争犯罪,即使极右翼也只敢在到底有没有30万人上做文章。据我所知,敢否认南京大屠杀的日本人就只有原民进党,现属民主党的西村一个人,石原慎太郎都没有否认过。
日本的教育,可能让国人很吃惊,是左派把持的。中小学教师的最大的工会组织“日教组”是由日共控制的,他们否认天皇,否认自卫队,否认太阳旗,否认“君之代”(日本国歌)。这点知道的人可能不多吧?日本没有“国旗国歌法”的,所以太阳旗,君之代在日本经常被扯皮。前年文部省要求学校的毕业仪式上要升国旗,唱国歌,遭到很多学校抵制,有不少校长被撤职的。
国人知不知道,在日本“爱国主义”这个词是犯忌的,谁都不敢用的。因为让人想起军国主义。
国人知不知道,日本入常其实只是小泉的政治秀,没人想入,就小泉想,小泉是打着改革的旗号上台的,上台以后却处处碰壁,内政搞不好,就只能在外交上玩玩了。小泉上台后的几次国政选举都是靠打北朝鲜绑架这张牌才如履薄冰地走了过来,现在这张牌打到头了,北朝鲜不可能再有让步了,怎么办?玩入常这张牌吧。
“军国主义复活”?那是笑话,看看地图就知道了,美军的横田基地在什么地方?就卡住了东京湾!日本人敢动?所以石原慎太郎作为东京都知事,看着横田基地就有火。有火也没办法。谁让你和老美去打的?谁让你不听山本五十六大将的话的?国人看到山本五十六在日本受人尊敬可能会想到军国主义复活什么的。其实不然,山本五十六受人尊敬是因为他反对对美开战,而且准确地预言了战争的结果。因为山本是哈佛大学毕业的,他知道美国的工业实力,美国是无法战胜的。
日本是只有战死的军人才能用方尖型墓碑,那个墓地里都有这种墓碑。看看上面的字就知道几乎全是死于二战的,每家都有人在国外战死,在国内被炸死。所以日本人最不能想象就是再和谁打仗。夏天8,9月份日本各地都有象中国庙会那样的节日,最后的高潮是游行,各大公司,民间团体出彩车,出乐队游行。走在游行队伍的最前面的是谁,国人可能猜不出来吧?猜不出来不要紧,看那牌子上的汉字,是个中国人都认识,“驻日米军管弦乐团”。我曾经问过不少日本人“看见他们烦不烦?”要知道驻日美军的费用是日本人买单的,每年每名美军要花费6000多万日元,就是60多万美元。日本人怎么回答?“不烦,有了他们就有了和平,不会打仗了。”
我不知道从那里看得出来日本在复活军国主义?
日本人不肯正视历史?不肯向受害者赔罪?如果美国在南海撞机事件后的"I am sorry"就可以算是道歉的话,那么日本已经道过多少此歉了?田中首相,日本天皇,包括国人最恨的小泉,小泉在卢沟桥抗战纪念馆说了些什么可能国人都不去记忆了吧?
89年欧美各国制裁中国,就日本没积极参加,不但不积极参加,而且还派天皇访华。这算什么?这不算对华友好?有人有要说了“那是想做生意”,可我要问了,你要别人怎么样啊?
歪曲历史,确实有歪曲历史的人,确实有歪曲历史的教科书,但是有多少人?日本是个民主国家,你不能不让别人说话,至于听不听是你的自由。所以我还不知道有哪个学校用了扶桑社的教科书的。
文章作者是冰言乱语
http://www.bullog.cn/blogs/ird/archives/19139.aspx
话说回来,中国人又是怎样对待历史的呐?不说别的,抗战史从我上小学到现在有几种版本?那个版本是真的?什么“雍正王朝”,“康熙大帝”,“乾隆大帝”什么的是不是在歪曲历史?和坤是谁都知道的大贪官,雍正是大兴文字狱的暴君,不知什么时候成了可比老一辈无产阶级革命家的人物了。那算不算歪曲历史?对,那是文艺作品,没人把那玩意儿当真。可为什么就一定认为日本人拿扶桑社的玩意儿当了真?
20年以前,国人最很的是苏修,苏联人最坏,最不是玩艺,中国所有倒霉的事全是因为有苏修在搞鬼。只要苏修完了蛋中国就好了。现在也一样,只不过苏修换成了日本。日本人最坏,最不是玩艺,中国所有倒霉的事全是因为有日本在搞鬼。只要日本完了蛋中国就好了。历史就是这样惊人的相似。
现在知道了,当年的恨苏修只是被人洗了脑,那么,现在呢?
经常有这种事:你所想的,不是你要想的,而是有人要你想的。
现在全国上下反日高潮方兴未艾,到处都是“只要反日就是有理”,上海有打华师大日本留学生的,北京有砸日本大使馆的,“打砸抢”就剩下还没有抢了。
但是在这些反日战士中,有几个人真正了解日本的呢?
就说南京大屠杀吧,国人知不知道日本人从来没有否认过这是战争犯罪,即使极右翼也只敢在到底有没有30万人上做文章。据我所知,敢否认南京大屠杀的日本人就只有原民进党,现属民主党的西村一个人,石原慎太郎都没有否认过。
日本的教育,可能让国人很吃惊,是左派把持的。中小学教师的最大的工会组织“日教组”是由日共控制的,他们否认天皇,否认自卫队,否认太阳旗,否认“君之代”(日本国歌)。这点知道的人可能不多吧?日本没有“国旗国歌法”的,所以太阳旗,君之代在日本经常被扯皮。前年文部省要求学校的毕业仪式上要升国旗,唱国歌,遭到很多学校抵制,有不少校长被撤职的。
国人知不知道,在日本“爱国主义”这个词是犯忌的,谁都不敢用的。因为让人想起军国主义。
国人知不知道,日本入常其实只是小泉的政治秀,没人想入,就小泉想,小泉是打着改革的旗号上台的,上台以后却处处碰壁,内政搞不好,就只能在外交上玩玩了。小泉上台后的几次国政选举都是靠打北朝鲜绑架这张牌才如履薄冰地走了过来,现在这张牌打到头了,北朝鲜不可能再有让步了,怎么办?玩入常这张牌吧。
“军国主义复活”?那是笑话,看看地图就知道了,美军的横田基地在什么地方?就卡住了东京湾!日本人敢动?所以石原慎太郎作为东京都知事,看着横田基地就有火。有火也没办法。谁让你和老美去打的?谁让你不听山本五十六大将的话的?国人看到山本五十六在日本受人尊敬可能会想到军国主义复活什么的。其实不然,山本五十六受人尊敬是因为他反对对美开战,而且准确地预言了战争的结果。因为山本是哈佛大学毕业的,他知道美国的工业实力,美国是无法战胜的。
日本是只有战死的军人才能用方尖型墓碑,那个墓地里都有这种墓碑。看看上面的字就知道几乎全是死于二战的,每家都有人在国外战死,在国内被炸死。所以日本人最不能想象就是再和谁打仗。夏天8,9月份日本各地都有象中国庙会那样的节日,最后的高潮是游行,各大公司,民间团体出彩车,出乐队游行。走在游行队伍的最前面的是谁,国人可能猜不出来吧?猜不出来不要紧,看那牌子上的汉字,是个中国人都认识,“驻日米军管弦乐团”。我曾经问过不少日本人“看见他们烦不烦?”要知道驻日美军的费用是日本人买单的,每年每名美军要花费6000多万日元,就是60多万美元。日本人怎么回答?“不烦,有了他们就有了和平,不会打仗了。”
我不知道从那里看得出来日本在复活军国主义?
日本人不肯正视历史?不肯向受害者赔罪?如果美国在南海撞机事件后的"I am sorry"就可以算是道歉的话,那么日本已经道过多少此歉了?田中首相,日本天皇,包括国人最恨的小泉,小泉在卢沟桥抗战纪念馆说了些什么可能国人都不去记忆了吧?
89年欧美各国制裁中国,就日本没积极参加,不但不积极参加,而且还派天皇访华。这算什么?这不算对华友好?有人有要说了“那是想做生意”,可我要问了,你要别人怎么样啊?
歪曲历史,确实有歪曲历史的人,确实有歪曲历史的教科书,但是有多少人?日本是个民主国家,你不能不让别人说话,至于听不听是你的自由。所以我还不知道有哪个学校用了扶桑社的教科书的。
文章作者是冰言乱语
http://www.bullog.cn/blogs/ird/archives/19139.aspx
话说回来,中国人又是怎样对待历史的呐?不说别的,抗战史从我上小学到现在有几种版本?那个版本是真的?什么“雍正王朝”,“康熙大帝”,“乾隆大帝”什么的是不是在歪曲历史?和坤是谁都知道的大贪官,雍正是大兴文字狱的暴君,不知什么时候成了可比老一辈无产阶级革命家的人物了。那算不算歪曲历史?对,那是文艺作品,没人把那玩意儿当真。可为什么就一定认为日本人拿扶桑社的玩意儿当了真?
20年以前,国人最很的是苏修,苏联人最坏,最不是玩艺,中国所有倒霉的事全是因为有苏修在搞鬼。只要苏修完了蛋中国就好了。现在也一样,只不过苏修换成了日本。日本人最坏,最不是玩艺,中国所有倒霉的事全是因为有日本在搞鬼。只要日本完了蛋中国就好了。历史就是这样惊人的相似。
现在知道了,当年的恨苏修只是被人洗了脑,那么,现在呢?
经常有这种事:你所想的,不是你要想的,而是有人要你想的。
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抓虾
勿以善小而不为
炸馍片 发表于 2006-11-12 21:52:40
http://www.fifid.com/review/1005675/
从我做起。另外,片尾曲很好听,网上现在还没下载,我自己录了一段听。
I Need to Wake Up
Have I been sleeping?
I've been so still afraid of crumbling
Have I been careless?
Dismissing all the distant rumblings
Take me where I am supposed to be
To comprehend the things that I can't see
'Cause I need to move
I need to wake up
I need to change
I need to shake up
I need to speak out
Something's got to break up
I've been asleep
And I need to wake up now
And as a child
I danced like it was 1999
My dreams were wild
The promise of this new world
Would be mine
Now I am throwing off the carelessness of youth
To listen to an inconvenient truth
That I need to move
I need to wake up
I need to change
I need to shake up
I need to speak out
Something's got to break up
I've been asleep
And I need to wake up now
I am not an island
I am not alone
I am my intentions
Trapped here in this flesh and bone
And I need to move
I need to wake up
I need to change
I need to shake up
I need to speak out
Something's got to break up
I've been asleep
And I need to wake up now
I want to change
I need to shake up
I need to speak out
Or, something's got to break up
I've been asleep
And I need to wake up now
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抓虾
《越狱》的别名
炸馍片 发表于 2006-11-08 10:36:53
《神奇史沟飞》
《文身迷综》
《狐狸河的救赎》
《大光头有智慧》
《小史快跑》
《翻墙总动员》
《史沟飞和他的狱友》
《拯救大哥林肯》
《史沟非监狱历险记》
《阿吏正传》
《八仙打洞》
《爱与洞的边缘》
《拿什么来拯救我的老哥》
《将逃跑进行到底》
《监狱豆腐渣工程带来的教育意义》
——狐狸河监狱越狱事件全程系列跟踪报道
《逃出断臂岛》
《千纸鹤引发的惨案》
《我爱上了牢房的小哥》
《运动员史考菲的前半生》
《建筑队风云》
《监狱生死恋》
《我的名字叫雏儿》
《逃狱威龙》
《趟过狐狸河的男人们》
《决战医务室》
《史考菲密码 》
《我和监狱有个约会》
《地道战之下水道战》
《我和一群猛男不得不说的秘事》
《怎样从洗漱池里逃走》
《极度追杀令》
《纸鹤敢死队》
《谁动了我的五百万》
《那监狱 那人 那钱》
《暗狱之夺宝奇兵》
《这个光头不太冷》
《条纹勇士之逃离狐狸河》
《史沟非之千纸鹤密码》
《亡命战将之龙在天涯》
《脱狱秀》
《脱狱威龙之为爱狂奔》
《监狱终结者》
《总统秘令》
《大逃杀》
《刺激2005》
《Buck Mahone的名单》
《7人行》
《自由狂想曲》
《狐!狐!狐!》
《Once Upon a Time in Fox River》
《7杆大手枪》
《自由之路》
《判我无罪》
《逃啊逃 逃到外婆桥》
《这个逃犯不太冷》
《屎沟飞传》
《翻火车》
《狐狸河中年翻墙事件》
《一场越狱引发的血案》
《RUN T-BAG RUN!》
《狐狸河秘史》
《风月撬枷人》
《出逃的心》
《狱中逃》
《囚》
《落镔汉》
《越狱也疯狂》
《监狱风云》
《坏游狐狸河28天》
《你追我赶的故事》
《我的文身难友》
《疯狂约会犹他州》
《猫和老虎Catch Me If You Can!》
《完全脱狱指南》
《一背文身闯天涯》
《我知道你去年背上纹了什么》
《五百万美元宝贝》
《打洞专家奇遇记》
《一个男人和另外七个男人的故事》
《我一直都知道你在监狱里干了什么》
《纹身 纸鹤 和狱》
《掘坑八壮士》
《狐狸河秘史》
《风月撬枷人》
《出逃的心》
《狱中逃》
《囚》
《落镔汉》
《越狱也疯狂》
《监狱风云》
《坏游狐狸河28天》
《饿虎藏笼》
《奔向自由》
《囚兄狱弟》
《迈克尔的救赎》
《狐&狸》
《沉默的镐钖》
《掘狱奇兵》
《困兽》
《监狱怪人》
《我把自己送进监狱》
《午夜溜啦》
《囹之破》
《掘钭士》
《狱中人》
《狱卒呆包》
《林肯想自由》
《天下无犯》
《我的五百万》
《乱事枷人》
《只有胖子落单》
《卡哨不拦卡》
《刑囚大战》
《犹他 我来了》
《一夜疯溜》
《西墙无站士》
《非走不可》
《胜利大逃亡》
《监狱总动员》
《我的哥哥将坐电椅》
《狐狸河未眠夜》
《那个女人未锁门》
《一囚成名》
《像迈克那样做囚》
《文身迷综》
《狐狸河的救赎》
《大光头有智慧》
《小史快跑》
《翻墙总动员》
《史沟飞和他的狱友》
《拯救大哥林肯》
《史沟非监狱历险记》
《阿吏正传》
《八仙打洞》
《爱与洞的边缘》
《拿什么来拯救我的老哥》
《将逃跑进行到底》
《监狱豆腐渣工程带来的教育意义》
——狐狸河监狱越狱事件全程系列跟踪报道
《逃出断臂岛》
《千纸鹤引发的惨案》
《我爱上了牢房的小哥》
《运动员史考菲的前半生》
《建筑队风云》
《监狱生死恋》
《我的名字叫雏儿》
《逃狱威龙》
《趟过狐狸河的男人们》
《决战医务室》
《史考菲密码 》
《我和监狱有个约会》
《地道战之下水道战》
《我和一群猛男不得不说的秘事》
《怎样从洗漱池里逃走》
《极度追杀令》
《纸鹤敢死队》
《谁动了我的五百万》
《那监狱 那人 那钱》
《暗狱之夺宝奇兵》
《这个光头不太冷》
《条纹勇士之逃离狐狸河》
《史沟非之千纸鹤密码》
《亡命战将之龙在天涯》
《脱狱秀》
《脱狱威龙之为爱狂奔》
《监狱终结者》
《总统秘令》
《大逃杀》
《刺激2005》
《Buck Mahone的名单》
《7人行》
《自由狂想曲》
《狐!狐!狐!》
《Once Upon a Time in Fox River》
《7杆大手枪》
《自由之路》
《判我无罪》
《逃啊逃 逃到外婆桥》
《这个逃犯不太冷》
《屎沟飞传》
《翻火车》
《狐狸河中年翻墙事件》
《一场越狱引发的血案》
《RUN T-BAG RUN!》
《狐狸河秘史》
《风月撬枷人》
《出逃的心》
《狱中逃》
《囚》
《落镔汉》
《越狱也疯狂》
《监狱风云》
《坏游狐狸河28天》
《你追我赶的故事》
《我的文身难友》
《疯狂约会犹他州》
《猫和老虎Catch Me If You Can!》
《完全脱狱指南》
《一背文身闯天涯》
《我知道你去年背上纹了什么》
《五百万美元宝贝》
《打洞专家奇遇记》
《一个男人和另外七个男人的故事》
《我一直都知道你在监狱里干了什么》
《纹身 纸鹤 和狱》
《掘坑八壮士》
《狐狸河秘史》
《风月撬枷人》
《出逃的心》
《狱中逃》
《囚》
《落镔汉》
《越狱也疯狂》
《监狱风云》
《坏游狐狸河28天》
《饿虎藏笼》
《奔向自由》
《囚兄狱弟》
《迈克尔的救赎》
《狐&狸》
《沉默的镐钖》
《掘狱奇兵》
《困兽》
《监狱怪人》
《我把自己送进监狱》
《午夜溜啦》
《囹之破》
《掘钭士》
《狱中人》
《狱卒呆包》
《林肯想自由》
《天下无犯》
《我的五百万》
《乱事枷人》
《只有胖子落单》
《卡哨不拦卡》
《刑囚大战》
《犹他 我来了》
《一夜疯溜》
《西墙无站士》
《非走不可》
《胜利大逃亡》
《监狱总动员》
《我的哥哥将坐电椅》
《狐狸河未眠夜》
《那个女人未锁门》
《一囚成名》
《像迈克那样做囚》
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